MITΒ Machine learning system observes objects change in only a few key frames
Given only a few frames of a video, humans can usually surmise what is happening and will happen on screen. If we see an early frame of stacked cans, a middle frame with a finger at the stackβs base, and a late frame showing the cans toppled over, we can guess that the finger knocked down the cans. Computers, however, struggle with this concept. MIT’s machine learning research offers a solution.
In a paper being presented at this weekβs European Conference on machine learning and computer vision, MIT researchers describe an add-on module that helps artificial intelligence systems called convolutional neural networks, or CNNs, to fill in the gaps between video frames to greatly improve the networkβs activity recognition.
The researchersβ module, called Temporal Relation Network (TRN), learns how objects change in a video at different times. It does so by analyzing a few key frames depicting an activity at different stages of the video β such as stacked objects that are then knocked down. Using the same process, it can then recognize the same type of activity in a new video.
In experiments, the module outperformed existing models by a large margin in recognizing hundreds of basic activities, such as poking objects to make them fall, tossing something in the air, and giving a thumbs-up. It also more accurately predicted what will happen next in a video β showing, for example, two hands making a small tear in a sheet of paper β given only a small number of early frames.
One day, the module could be used to help robots better understand whatβs going on around them.
βWe built an artificial intelligence system to recognize the transformation of objects, rather than appearance of objects,β says Bolei Zhou, a former PhD student in the Computer Science and Artificial Intelligence Laboratory (CSAIL) who is now an assistant professor of computer science at the Chinese University of Hong Kong. βThe system doesnβt go through all the frames β it picks up key frames and, using the temporal relation of frames, recognize whatβs going on. That improves the efficiency of the system and makes it run in real-time accurately.β
Co-authors on the paper are CSAIL principal investigator Antonio Torralba, who is also a professor in the Department of Electrical Engineering and Computer Science; CSAIL Principal Research Scientist Aude Oliva; and CSAIL Research Assistant Alex Andonian.
Picking up key frames
Two common CNN modules being used for activity recognition today suffer from efficiency and accuracy drawbacks. One model is accurate but must analyze each video frame before making a prediction, which is computationally expensive and slow. The other type, called two-stream network, is less accurate but more efficient. It uses one stream to extract features of one video frame, and then merges the results with βoptical flows,β a stream of extracted information about the movement of each pixel. Optical flows are also computationally expensive to extract, so the model still isnβt that efficient.
βWe wanted something that works in between those two models β getting efficiency and accuracy,β Zhou says.
The researchers trained and tested their module on three crowdsourced datasets of short videos of various performed activities. The first dataset, called Something-Something, built by the company TwentyBN, has more than 200,000 videos in 174 action categories, such as poking an object so it falls over or lifting an object. The second dataset, Jester, contains nearly 150,000 videos with 27 different hand gestures, such as giving a thumbs-up or swiping left. The third, Charades, built by Carnegie Mellon University researchers, has nearly 10,000 videos of 157 categorized activities, such as carrying a bike or playing basketball.
When given a video file, the researchersβ module simultaneously processes ordered frames β in groups of two, three, and four β spaced some time apart. Then it quickly assigns a probably that the objectβs transformation across those frames matches a specific activity class. For instance, if it processes two frames, where the later frame shows an object at the bottom of the screen and the earlier shows the object at the top, it will assign a high probability to the activity class, βmoving object down.β If a third frame shows the object in the middle of the screen, that probability increases even more, and so on. From this, it learns object-transformation features in frames that most represent a certain class of activity.
Recognizing and forecasting activities
In testing, a CNN equipped with the new module accurately recognized many activities using two frames, but the accuracy increased by sampling more frames. For Jester, the module achieved top accuracy of 95 percent in activity recognition, beating out several existing models.
It even guessed right on ambiguous classifications: Something-Something, for instance, included actions such as βpretending to open a bookβ versus βopening a book.β To discern between the two, the module just sampled a few more key frames, which revealed, for instance, a hand near a book in an early frame, then on the book, then moved away from the book in a later frame.
Some other activity-recognition models also process key frames but donβt consider temporal relationships in frames, which reduces their accuracy. The researchers report that their TRN module nearly doubles in accuracy over those key-frame models in certain tests.
The module also outperformed models on forecasting an activity, given limited frames. After processing the first 25 percent of frames, the module achieved accuracy several percentage points higher than a baseline model. With 50 percent of the frames, it achieved 10 to 40 percent higher accuracy. Examples include determining that a paper would be torn just a little, based how two hands are positioned on the paper in early frames, and predicting that a raised hand, shown facing forward, would swipe down.
βThatβs important for robotics applications,β Zhou says. βYou want [a robot] to anticipate and forecast what will happen early on, when you do a specific action.β
Next, the researchers aim to improve the moduleβs sophistication. First step is implementing object recognition together with activity recognition. Then, they hope to add in βintuitive physics,β meaning helping it understand real-world physical properties of objects. βBecause we know a lot of the physics inside these videos, we can train module to learn such physics laws and use those in recognizing new videos,β Zhou says. βWe also open source all the code and models. Activity understanding is an exciting area of artificial intelligence right now.β
















